iMedia
Year 10 Curriculum plans
Term | What are we learning? | What Knowledge, Understanding and Skills will we gain? | What will excellence look like? | How will these be assessed? |
Autumn |
UNIT R081 - PRE-PRODUCTION SKILLSThis unit will enable learners to understand pre-production skills used in the creative and digital media sector. It will develop their understanding of the client brief, time frames, deadlines and preparation techniques that form part of the planning and creation process. Planning is an essential part of working in the creative and digital media sector. This unit will enable learners to acquire the underpinning knowledge and skills needed to create digital media products and gain an understanding of their application. On completion of this unit, learners will understand the purpose and uses of a range of pre-production techniques. They will be able to plan pre-production of a creative digital media product to a client brief, and will understand how to review preproduction documents.![]() |
There are four learning objectives in this unit. Pupils are required to understand the purpose and content of pre-production. Be able to plan pre-production.Be able to produce pre-production documents. Be able to review pre-production documents | Pupils will Understand the need for context-based responses. Describe the purpose of a mood board and explain the different uses of a mood board. Pupils will Describe the purpose of a mind map, explain the different uses of a mind map. Identify the content of mood boards, Identify the content of mind maps, Use content to create a mood board, use content to create a mind map.Pupils will describe the purpose of a storyboard, explain the different uses of a storyboard. Identify the content of storyboards and use content to create a storyboard. Interpret the requirements that have been broken down from a brief. Conduct research using primary sources. Define hardware, techniques and software. Identify improvements that could be made to a pre-production document. | This is assessed via an external assessment. During the external assessment, learners will be expected to demonstrate their understanding through questions that require the skills of analysis and evaluation in particular contexts. |
Spring |
UNIT R081 - PRE-PRODUCTION SKILLSThis unit will enable learners to understand pre-production skills used in the creative and digital media sector. It will develop their understanding of the client brief, time frames, deadlines and preparation techniques that form part of the planning and creation process. Planning is an essential part of working in the creative and digital media sector. This unit will enable learners to acquire the underpinning knowledge and skills needed to create digital media products and gain an understanding of their application. On completion of this unit, learners will understand the purpose and uses of a range of pre-production techniques. They will be able to plan pre-production of a creative digital media product to a client brief, and will understand how to review preproduction documents.![]() |
There are four learning objectives in this unit. Pupils are required to understand the purpose and content of pre-production. Be able to plan pre-production.Be able to produce pre-production documents. Be able to review pre-production documents | Pupils will Understand the need for context-based responses. Describe the purpose of a mood board and explain the different uses of a mood board. Pupils will Describe the purpose of a mind map, explain the different uses of a mind map. Identify the content of mood boards, Identify the content of mind maps, Use content to create a mood board, use content to create a mind map.Pupils will describe the purpose of a storyboard, explain the different uses of a storyboard. Identify the content of storyboards and use content to create a storyboard. Interpret the requirements that have been broken down from a brief. Conduct research using primary sources. Define hardware, techniques and software. Identify improvements that could be made to a pre-production document. | This is assessed via an external assessment. During the external assessment, learners will be expected to demonstrate their understanding through questions that require the skills of analysis and evaluation in particular contexts. |
Summer |
Students will continue to study unit R093: Creative iMedia in the media industry as well as complete their NEA Unit R094: Visual identity and digital graphics. Towards the end of the Summer term pupils will be given their NEA assignment for Unit R096: Animation with audio. The rest of the summer will be spent preparing pupils for the NEA assignment for RO96. | Students will be studying the following topics for R093. 3.4.2 Intellectual property rights. Protecting intellectual property (IP). Using copyrighted materials. Organisations responsible for regulation. Classification systems and certifications. 3.4.4 Health and safety. When pupils are completing their NEA for R094: Visual identity and digital graphics They will be looking at the following topics to include in their portfolio. | Students will be able to explain the purpose of, and reasons for, each legal consideration studied. They will be able to show what is required of media producers to comply with each legal considerations and the impact on individuals and media producers using and publishing inaccurate personal information. |
Mandatory unit R093 will be assessed through a final exam at the end of the course. Mandatory unit R094 will be centre assessed and moderated through the exam board Option unit R096 will be centre assessed and moderated through the exam board. |
Year 11 Curriculum plans
Term | What are we learning? | What Knowledge, Understanding and Skills will we gain? | What will excellence look like? | How will these be assessed? |
Autumn |
Digital animation.This unit enables learners to understand the basics of digital animation for the creative and digital media sector.Learners will be able to plan a digital animation to a client brief, Use animation software to create the animation and be able to store, export and review the final product.![]() |
This unit builds on units R081 and R082 and learners will be able to apply the skills, knowledge and understanding gained in those units. On completion of this unit, learners will understand different types of digital animation techniques, know where they are used, be able to plan and create a digital animation and test and review a completed animation against a specific brief | Learners will Describe a wide range of animation techniques and types, demonstrating a thorough understanding of the advantages and disadvantages of each. They will be able to demonstrate a thorough understanding of the purposes and uses of animations and produce an interpretation from the client brief for a digital animation which fully meets the client requirements. Learners will produce a clear and detailed identification of target audience requirements. Clearly draws upon relevant skills/knowledge/ understanding from other units in the specification. | Learners will be assessed against a set of criteria provided by the exam board. LO1: Understand the purposes and features of animation. LO2: Be able to plan a digital animation.LO3: Be able to create a digital animation. LO4: Be able to review a digital animation. |
Spring |
Unit R086 Creating a Digital Animation .This unit builds on units R081 and R082 and learners will be able to apply the skills, knowledge and understanding gained in those units. Digital animation is used in a wide range of applications in the creative and digital media sector. It can enhance applications, and be used to entertain and inform the viewer. This unit enables learners to understand the basics of digital animation for the creative and digital media sector. Learners will be able to plan a digital animation to a client brief, use animation software to create the animation and be able to store, export and review the final product. On completion of this unit, learners will understand different types of digital animation techniques, know where they are used, be able to plan and create a digital animation and test and review a completed animation against a specific brief![]() |
Learners must be taught: the purposes and use of animations (e.g. advertising, games, dynamic promotion, films, entertainment, education); how to: interpret client requirements for a digital animation based on a specific brief (e.g. by client discussion, reviewing a written brief, or specification) ; understand target audience requirements for a digital animation ; create a storyboard for a digital animation to include: identify resources and assets to be used (e.g. hardware, software, images, graphics, shapes, sound and video) identify different file formats and the properties which make them suitable for a digital animation (e.g. .swf,.mov, .gif).Learners must be taught to: source and store assets to be used in a digital animation use animation software to create a digital animation using a range of tools and techniques (e.g. frame by frame, onion skinning, key frame, inbetweening, still motion, squash and stretch, layering, user-interaction) create and maintain a test plan to test the digital animation during production use a range of functions within software to enhance and animate movement save a digital animation in a format appropriate to the software being used export a digital animation in a file format appropriate to client requirements. Learners must be taught how to: review a digital animation against a specific brief identify areas for improvement and further development of a digital animation. | Produce an interpretation from the client brief for an interactive multimedia product which fully meets the client requirements. Produce a clear and detailed identification of target audience requirements. Produce a clear and detailed work plan for the creation of the interactive multimedia product which is fully capable of producing the intended final product. Produce clear and detailed visualisation diagrams for the intended final product. Create a clear and detailed test plan for the interactive multimedia product which fully tests the functionality, listing tests, expected and actual outcomes and identifying re-tests. Produces a review of the interactive multimedia product which demonstrates a thorough understanding of what worked and what did not, fully referencing back to the brief. | A range of marks is allocated to each learning outcome. Marks are allocated to a number of statements within each learning outcome, marks will be awarded using a best fit approach. |